TimeSplitters4.net
November 20, 2008, 03:36:42 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
  Home   Forum   Help Search Calendar Tags Login Register  
Pages: 1 2 »   Go Down
  Print  
Author Topic: David Doak interview  (Read 2011 times)
0 Members and 1 Guest are viewing this topic.
DrkSnpr14
Cortez
*
Offline Offline

Gender: Male
Posts: 988


Features and Graphics


View Profile WWW
« on: September 14, 2007, 10:32:47 PM »

Thought this deserved it's own thread. Originally posted by:
New David Doak interview  http://www.gameinformer.com/News/Story/200709/N07.0913.1203.57923.htm
if link doesn't work just go to gameinformer.com 

I've cut out all the Haze and non TimeSplitters related stuff for you here:
_____________________________________
GI: When did you decide that you were making TimeSplitters 4?

Doak: It was a while ago now. I think the thing for us was that TimeSplitters 3 got good reviews and things, but we had that difficult thing where people said, “Oh, you’ve made it a bit different,” and then we fell foul of a lot of people who were EA bashing as well. Also, the company wanted to expand the portfolio of things that it was doing, and it didn’t want to just be the TimeSplitters company. Earlier in the cycle for hardware is a better time for doing new things than later. We learned that way to our cost with Second Sight on PlayStation 2. When we came out, people weren’t really interested in new stuff—well, some people were, but the mainstream weren’t. I think with Haze we wanted to get in a little bit more early.

GI: Is TimeSplitters in development, or are you guys still at the concept stage?

Doak: It is in development, but it’s not at a stage that would look like development if we showed it to someone. We’re looking at engine things that we might need to tweak for it and deciding what are the features that we really want it to have. So yeah, the art stuff is a bit further in because there’s a lot of concept art and stuff like that. But also, we’re talking to publishers.

GI: So that’s all open?

Doak: It’s undecided at the moment. But it’s our family jewel, so we’re going to be careful with it.

GI: Things are leaking out about it. Originally, it was reported that TimeSplitters was going to spoof movies. When we were talking to Rob [Yescombe, Free Radical], that was one of the things we asked him about, and he said, “No, we’re not going to just spoof movies, we’re spoofing everything.” What are you guys looking at? And then we see the monkey COG with the Gears thing—which is hilarious.

Doak: At the start, with TimeSplitters 1, all of the environments in it were all movie-genre spoofs. That was kind of it. We all referred to it as a multiplayer game and the other thing with it was movie spoofs. If you look back at some of the challenges in the games, there’s also some game spoofing going on. I mean, there were like puns and things like Dead Fraction, somebody the dinosaur hunter and stuff. The situation at the moment is I’d like to do some game parodies, but it’s going to be down to appetite on the publisher’s side. It’s a funny thing. There’s a little bit of risk there. My take on it is I think parody and satire should be something that you should be able to do, everyone enjoys it and I think it benefits both sides, because it benefits the thing that’s being satired, as well. But we’ll see. That’s what we want to do, but we’ll see.

GI: You could ultimately do a parody on GoldenEye then?

Doak: We could. I mean, Bond’s been parodied already. I think we could do a lot with GoldenEye, because I know a lot about how the things work in it. We’ve got some inside information—I know that thing intimately. We kind of touched on it with the dam level in TimeSplitters 2—it was an homage.

GI: There were a lot of people I know who didn’t even play TimeSplitters 2 single player, they just played a lot of multiplayer. And back then, it was all split screen. What are you thinking as far as multiplayer? Are you going to go crazy with it?

Doak: I think it’s a really important aspect of the game, and I think a lot of our focus will be on multiplayer gameplay and competitive things and ranking yourself against other people. Because we had a lot of cool stuff in TS3, like the cat racing—you could download replays of the fastest cat races. There are things which I think actually have casual appeal and are important, like racing levels and building things to be raced and all that kind of stuff. I think TimeSplitters allows you to do well, because you can hang your pretentiousness and seriousness at the door, so it doesn’t matter if you’re doing silly things. I think quite possibly you will see more of the arcade and challenge stuff from TS2, because I think it was some of the strongest stuff in the game—and we almost hid it away, because a lot of it was unlockable and tiered and unlockable. I remember one of the times we were talking to EA when we were talking about Future Perfect, and they asked us, “What exactly is TimeSplitters,” and we were showing them. And they said, “I’ve not seen that bit before,” and we said, “You have to unlock this,” and they said, “What do you mean it’s locked up?” They missed it. Some of the best gags were locked away. That’s not to say that you shouldn’t have it so when you play a game over time more things become available, but I think we locked some stuff away and we didn’t put up the signs pointing at it. It was a beginner’s mistake—we won’t do it again.

GI: You’ve always been pretty high up on the latest and greatest hardware, you’re rolling onto the PS3 with Haze, but some of your biggest fan base was on Nintendo’s consoles, because there weren’t a whole lot of shooters on the GameCube. Are you thinking about putting TimeSplitters on the Wii, as well? What do you think about making a first-person shooter for the Wii?

Doak: I think it’s a good thing to do, and I think we want to put it on the Wii. And I’m sure it’s possible to do a control scheme that works. Also, if you want to start a petition for remaking Second Sight on the Wii, I’d like to see that as well, because I think that game worked really well, [laughs] because of the manipulation stuff.
_____________________________________

Excellent find there, lots of nice info on where exactly TS4 is headed. Seems they got the idea that we don't like EA
Logged

Sebphoton
Scourge Splitter
*
Offline Offline

Gender: Male
Posts: 892


Time to Split!


View Profile
« Reply #1 on: September 15, 2007, 04:47:11 AM »

Just about everything he said sounds good. Lots of focus on mutliplayer, more arcade league and challenges, and a possible Wii version. Looks to be everything we loved about TimeSplitters 2 with much more.
Logged

DuckManDrake
Berserker Splitter
*
Offline Offline

Gender: Male
Posts: 737


Tidsplittrare Framtid perfekt ~~~~


View Profile WWW
« Reply #2 on: September 15, 2007, 05:12:15 AM »

ya  :D
Logged

TimeSplitters Fan nr.1
Rubicon
Berserker Splitter
*
Offline Offline

Posts: 690



View Profile
« Reply #3 on: September 15, 2007, 08:56:49 PM »

I'm not keen on the whole 'spoofing' concept.  Leave that stuff for TV where your consumer can just change the channel if they don't like it, rather than not buying the game.
Logged
Sebphoton
Scourge Splitter
*
Offline Offline

Gender: Male
Posts: 892


Time to Split!


View Profile
« Reply #4 on: September 16, 2007, 04:51:02 AM »

What's wrong with the spoofing? They've done tons of it in the past games.
Logged

Rubicon
Berserker Splitter
*
Offline Offline

Posts: 690



View Profile
« Reply #5 on: September 16, 2007, 03:06:58 PM »

I can't remember when they've done it.  Very memorable.

I want to buy a game where they've come up with new concepts and developed their own game.  I don't want to play in scenarios and levels that have been effectively ripped from other game, movies, whatever.  None of them have TimeSplitters in so it's a waste of time.

Who remembers TimeSplitters 2 or whichever it was for 'Dead Fraction' or any of the other 'spoofs'?  I don't.  I can't remember a single thing about the level.

Do your own stuff or just sell the rights to a company that will.  That's the problem with the game industry these days.

And where Doak got the idea that racing cats appeals to the casual gamer I do not know.  I think that was probably the single worst part of TimeSplitters: Future Perfect and it has no causal appeal whatsoever.
« Last Edit: September 16, 2007, 03:10:48 PM by Rubicon » Logged
Blood Angel
Drone Splitter
*
Offline Offline

Posts: 60


Three years on, you can still see the power cells


View Profile
« Reply #6 on: September 16, 2007, 04:22:27 PM »

Possible Wii edition?

Possible Wii edition?

Oh, oh, hold on.

Possible Wii edition?

Can I get a hallelujah?
Logged
DrkSnpr14
Cortez
*
Offline Offline

Gender: Male
Posts: 988


Features and Graphics


View Profile WWW
« Reply #7 on: September 16, 2007, 04:37:22 PM »

And where Doak got the idea that racing cats appeals to the casual gamer I do not know.  I think that was probably the single worst part of TimeSplitters: Future Perfect and it has no causal appeal whatsoever.
The idea was great, but the physics for the cat where just AWFUL
Logged

BAdaSSCyb0rg
Berserker Splitter
*
Offline Offline

Gender: Male
Posts: 705



View Profile WWW
« Reply #8 on: September 17, 2007, 03:34:11 PM »

I'm not keen on the whole 'spoofing' concept.  Leave that stuff for TV where your consumer can just change the channel if they don't like it, rather than not buying the game.

its alright as long as the game isnt based on it, its good to take the mic a bit.

And where Doak got the idea that racing cats appeals to the casual gamer I do not know.  I think that was probably the single worst part of TimeSplitters: Future Perfect and it has no causal appeal whatsoever.

Yeah, i dont think i ever played a cat racing game online, oh wait thats a lie i played it once and it was on a map maker map, was fun but i wouldnt want to play it again

Yeah more arcade,challenges and multiplayer sounds good  :D
That whole interview sounds good
Logged
Ebor
Drone Splitter
*
Offline Offline

Posts: 67

Locked, cocked and ready to rock!


View Profile
« Reply #9 on: September 17, 2007, 04:08:51 PM »

What about the 360?  How come they didn't even bring it up in the interview?
Logged
Sebphoton
Scourge Splitter
*
Offline Offline

Gender: Male
Posts: 892


Time to Split!


View Profile
« Reply #10 on: September 17, 2007, 10:45:00 PM »

What about the 360?  How come they didn't even bring it up in the interview?

They didn't bring up PS3 either I don't think. I think it's pretty much automatic that Free Radical would/could develop the game for PS3 and 360, but the question of Wii possibility is a very questionable at this point (glad to hear him looking hopeful about it).
Logged

Kasaioni
Drone Splitter
*
Offline Offline

Gender: Male
Posts: 137


"Head sho--er--beheaded!"


View Profile WWW
« Reply #11 on: September 18, 2007, 10:50:17 PM »

Forget the 360 and PS3, yey, a Wii TimeSplitters 4 edition! Woo!
Logged


Cortez: Yes, i'll have a Whopper.
BK lady: Sorry, we've discontinued the Whopper.
Cortez: DAAAAMMMMMMMMMNNNNNNNNIIIIIIIIIIT!!!!!!!
DuckManDrake
Berserker Splitter
*
Offline Offline

Gender: Male
Posts: 737


Tidsplittrare Framtid perfekt ~~~~


View Profile WWW
« Reply #12 on: September 21, 2007, 11:39:09 AM »

It has 2 be on 360 and ps 3, Wii=
Logged

TimeSplitters Fan nr.1
Amnoz
Berserker Splitter
*
Offline Offline

Posts: 1121



View Profile
« Reply #13 on: September 21, 2007, 08:05:44 PM »

And where Doak got the idea that racing cats appeals to the casual gamer I do not know.  I think that was probably the single worst part of TimeSplitters: Future Perfect and it has no causal appeal whatsoever.
The idea was great, but the physics for the cat where just AWFUL

I actually liked the physics lol.  They made it CHALLENGING

I really liked this interview though. As has been summed up many times before, it looks like the game is steering more towards its TS2 roots which is good.  On top of that, we can be expecting a Wii version which is good because the more gamers that get into it, the better.

What I’m still uncertain about after this interview is wether they’re going to steer towards more unlockables or less.  I’m assuming its not the later.
Logged

Darkrage
Baby drone
*
Offline Offline

Posts: 16


View Profile
« Reply #14 on: November 27, 2007, 06:10:13 PM »

timesplitters 4 wont be as good on the wii to be honest, come on guys better graphics or even better gameplay would be possible on the Xbox 360 and PS3. I would think that timesplitters 4 will be a multi-platform release  
Logged
Pages: 1 2 »   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!